5.30.2005

As promised...

I got bored and actually went ahead and made my development blog. You can view it here.

I've also realized, since my last post, that the headache a referred to is probably due to sitting in front of this fucking monitor so much. So I guess I should go do something else th--OOOooo, porn link! *clicks*

Headaches suck.

Been a slow day. I've spent the early afternoon trying to get some of the boring crap out of the way. Most of the dishes are done, as is my laundry. I fed Tank and changed his litter as well. I still need to vacuum.

I have a headache. I took some generic Tylenol earlier, but I still feel pretty much the same. It doesn't hurt too bad...it's just kind of there--constant. Just enough to be annoying. I talked to Erin a few times today. Her parents went back home this morning. On the subject of her parents, they've been in town since Saturday. I hadn't met them yet, so when they got here I was invited to go eat at Ridgewood with them. I was sweating bullets the whole way there. From what Erin had told me, it's not that her parents are mean or hard to get along with or anything like that. They just expect alot from their daughter and I just happen to be the guy she's dating. I'm in between jobs, have a shitty car, and dropped out of college after one semester. Oh, and my career goal hinges on making video games. I think I'm just fine, and so does Erin, but I wasn't too sure what her parents would think... But everything went pretty well. She says they like me, and that I was very nice. So that's good. We all played Yahtzee at her apartment afterwards. I'd never played before, but I won, heh.

Right now Erin's hanging out with Tessa. I called a little while ago and Tessa answered Erin's phone. Told me they were playing some bondage games and that Erin was bound and gagged at the moment, that she'd call me back afterwards. That was like an hour or two ago, so things must be getting pretty kinky over there. I believe she's spending the night tonight <3

Myself, Garrett, and now Wes are all still working on the CCG pc game I mentioned in few entries back. And we're making real progress. I think the coolest thing is that we've all fallen into distinct, defined roles. Garrett is handling the design of the game system--the rules, the card types, ect...Wes is taking on the task of creating the game's story and characters, as well as crafting the general tone and setting of the game...and I'm mainly focusing on the actual programming, design schematics, and production of the game itself. We all met here in person for the first time Thursday night, and talked over some early ideas and details for about 4-5 hours...made some real progress. The thing is, I've been involved in some group-oriented game projects with friends before (which have always fizzled out), but this is the first time that everyone involved seems to be really, truly passionate about what we're trying to accomplish. And it rubs off. I'm confident that this is finally going the project that I finish...the one that launches me into the industry.

I'd mention some more specific details about the game, but instead I think I'm going to start a seperate, development blog to use throughout the production of the game. I enjoy reading other development blogs...and since this will be my first full project I think it would be fun as well as advantageous to keep one. I'll post a link here when I get it set up.

5.29.2005

Nothing Remains

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^^Holy fucking shit, I have the same shoes as Mark Hunter! How...cool.

New Chimaira CD out on August 2nd! They released an MP3 of one of the songs on the album here.

Start a war

New desktop in anticipation of the new Static-X CD...their new logo:

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Pretty Grafficks!

Codemasters released some new pics of Toca Race Driver 2006, including this one showcasing the new damage/physics model. Christ-almighty...

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Good times and aching legs

Been quite awhile since my last update. Like usual, I couldn't hope to include everything between then and now, because there's simply too much... I'll try to hit the big stuff:

Erin bought me Halo 2 while she was in Chattanooga visitng her family. I had to sell my previous copy during money woes (i.e. paying both my rent and someone who doesn't live here anymore). So since I had Xbox Live back (Thanks, Will) she actually picked it up for me...just out of the blue.

On the topic of Halo 2, we had the first Halo party here in a long ass time last saturday. Wes and Will both came, Garrett was here, and Wes brought his younger bro and some of his friends. There was only 7 of us, but it was still a blast. It was pretty spur of the moment, so we're going to try to plan it a little better next time, and get some more people. Like, you know, 16 people...

I got a new job, at Kmart. The best thing about it is that its a hell of a lot closer than Charter was. I start next Tuesday. They...um...put me in the 'sporting goods' section. *shrug*

Yesterday Erin and I went to Dennis Cove, because I'd never been (or even heard of it, for that matter). It not far outside of Elizabethton. When we got there, there was a sign and hiking trail down to some waterfall called 'Laurel Falls'. I've been thinking about getting pretty serious into hiking lately, and it sounded cool, so I suggested that we actually hike down to the falls. So we did...and son of a bitch I'm out of shape. The trail starts out pretty pedestrian, but then turns rugged in a hurry. And silly us, we didn't know we were going to be hiking...so we didn't bring water or any other kinds of fluids to drink. Yeah, it was hot. Soooo hot. The funny thing is that to actually get to the falls we could have walked about half as far as we actually did, but the trail forks at one point, and we went the wrong way completely. And kept going that way for, oh, probably about 30 minutes before we realized it. We then had to turn back around and head back to the right section of the trail that leads down to Laurel Falls...which happens to pretty much go straight down. Someone managed to kind of make steps out of some rocks at parts, but at other you had to just find you're own footing. At this point we were both exhausted, but I figured since we'd come that far we might as well climb down to see the falls. I should have known it was going to be bad whenever it was painful to climb downhill. We eventually made it to the bottom, and the end result was beautiful:

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We stayed at the bottom and admired the view for around 20 minutes. It was nice; being down in the valley the sun was hidden behind the mountain and there was a nice mist coming off of the waterfall. The trip back up to the main trail was one of the most strenuous(sp?) things I've done in a long time. We both had a stop a few times to catch our breath and rest our legs...leading me to the realization of just how out of shape I am, lol. This was hard shit. We got back to the car about 45 minutes later, completely spent. But it was absolutely worthwhile and I'd go again in a heartbeat. In fact, I plan on it. Probably the best thing about it, however, was the time spent with Erin. We talked the entire time, about anything and everything. Good times =)

Obviously, I've seen Revenge of the Sith since I posted last. At Abingdon Cinemall, on opening night of course. I'd had my and Erin's tickets for over a month in anticipation. Abingdon had installed a completely new "Shockwave Cinema Sound" sound system just for the movie, and a few days before opening we learned they only have it in 4 of the 14 theaters they were showing the movie in. Soooo, in order to reinforce out Star Wars hardcoreness--which had to be done by viewing the movie in one of said theaters, at any cost--myself, Garrett, Will, and Matt all arrived at the theater at around 6:00 to stand in line. One of the managers there was even cool enough to let us save 2 seats for Tessa and Erin who had to work until 10:30. Waiting wasn't that bad. We had GBAs for everyone, and at one point Matt and I went out to the lobby and beat L.A. Machine Guns (\m/) and I beat SW Trilogy Arcade on 1 credit. Again.

The movie itself deserves its own seperate post, which I'll probably write up in a few days. I'll say that it's probably the best in the series, but I was pretty pissed off at some of the cuts that were made *cough*Qui-Gon*cough*. I guess that's what I get for being a spoiler-hound. I'll cross my fingers for the DVD. It was the last time I'll ever see a new Star Wars movie for the first time. And I saw it with my closest friends.

I had more stuff to write about, but I think I'm done for now. I could save myself alot of trouble by updating this more periodically. Might write more later. The Coca-Cola 600 is on tonight; whoooo!

5.25.2005

"You are under arrest, my lord."

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You scored as Form VII: Juyo/ Vaapaad. Dubbed the "Way of the Vornskr," Form VII was an incomplete form for millennia. It was further developed by Jedi Master Mace Windu, who could complete it with his, "Vaapaad" style. The most challenging and demanding of all forms, Form VII requires extreme, intense focus, high levels of skill, and mastery of other forms. Only two Jedi have ever mastered Form VII fully, Mace Windu and Depa Billaba. One other Jedi, Sora Bulq, mastered its physical aspects but was overwhelmed by the required mental discipline. Form VII, when fully mastered, results in extraordinary power.

Form VII: Juyo/ Vaapaad

78%

Form II: Makashi

64%

Form III: Soresu

53%

Form V: Shien

50%

Form IV: Ataru

39%

Form VI: Niman

17%

Which Lightsaber form would you use?
created with QuizFarm.com

5.05.2005

Indiana Jones and the Widescreen Boxset of Doom

I changed some of my random blog images at the top of the page around. Deleted a few and added some new ones. Alot as happened since my last actual post.

Erin's birthday was Monday. Happy Birthday Erin! <3 Matt and I went on an epic quest through 2 states looking for the widescreen version of the Indiana Jones Trilogy DVD boxset the Friday night before, which is what I wanted to get her. Everyone had it--no one had widescreen. Success came at about midnight at the Bristol, VA Blockbuster @ exit 7. I think I danced; I don't remember. She liked it =)

She spent the night Saturday and had her birthday get-together at Check E. Cheese's on Sunday morning. It ended up being us, Tessa, Karen, and Ali. Let it be known that Chuck E. Cheese's pizza sucks. Other than that, it was a good time. I couldn't really say what all happened, as i spent pretty much the entire time playing motherfucking Sega Club Kart:





This game rocks your face. And I'll be going back very soon just to play it some more.

I also got a cat a few days ago. Another one. The previous cats I've had were more or less for Maria...but oddly enough I ended up being the one who liked them. So, living in my room alone again, I decided I wanted another. Erin and I Stopped in PetSmart on Tuesday (I think) and they just happened to be adopting some animals. I found a 2 year-old back cat named Tank whom I immediately decided was coming home with me. He's f'ing huge, and like 110% muscle...more minature puma than housecat, lol. And he has the shiniest, softest fur, ever. He was pretty timid when I first got him here, and stayed under the bed most of the time, but he's slowly becoming more sociable. I've grown quite attatched to him.

There's probably more I could write about, but I really wasn't in the mood to even type what I have. Not in a bad mood or anything, just not feeling like typing much of anything. Oh, I got the tire on my car fixed this morning, which is good. Afterwards I drove over to Erin's for the first time. We went to Wal-Mart for a few things, then to Cheddars to eat where we shared an orgasm over the cookie-monster ice cream thing they have...she's supposed to come over after work. Mmmm...that's all for now.

"I will kill you FOREVER!"

From the Codemasters website:

Coming this winter for PlayStation®2 computer entertainment system, the Xbox® videogame system from Microsoft, and PC, race drivers will be competing in a massive variety of the world’s most aggressive motorsports, complete with explosive damage effects, head-to-head online multiplayer racing and a game engine rebuilt for a greater degree of simulation.

With an 8-year heritage, the ToCA series has captivated a wide breadth of racing gamers. To appeal across the board, ToCA Race Driver 2006 will deliver individual game modes that are specifically designed to satisfy the speed-freak and the motorsport simulation fanbase, using all the juice from the enhanced engine.

For those who know their friction circles from their piston rings, there’s the new Pro Career mode where you follow a career in a specialist racing discipline - including GT, Off Road, Touring Cars, Historic, Open Wheel, Rally and Oval.

With each discipline representing a different genre of motorsport, you’ll progress through championships that cover the breadth of that discipline. If you want to make it as an Open Wheel race driver, you’ll start off in Go-Kart events before progressing to Formula 1000, then further championships including Formula BMW, Formula 3, and all the way up to join the BMW WilliamsF1™ Team!

More than ever before, ToCA Race Driver 2006’s stunning physics and damage engine will take real-life racing to the next level. You may have seen realistic speed and acceleration before, but ToCA Race Driver 2006 accurately simulates full tire wear, tire and engine temperatures, fuel consumption affecting weight distribution, and real world engine inertia. This incredible detail is simulated on every vehicle, across the entire range of motorsports featured.

Alternatively, if you want to jump straight into some of the world’s most powerful cars and see those tires screech under full power, take the World Tour - an immediate and accessible racing mode. With race-driven cinematic cut-scenes, continuing the series’ innovative plot driven narrative, and more championship choices than ever before, the World Tour is the ultimate fast fix of race gaming.

However you decide to race, no ToCA game would be complete without full-on car damage. For ToCA Race Driver 2006, the next generation of the series’ Terminal Damage Engine is being intensely worked on to create motorsport gaming’s most spectacular real-car collisions on world famous circuits.

Says Gavin Raeburn, Head of Studio and responsible for the ToCA series at Codemasters: “ToCA Race Driver 2006 is a huge project and one we’ve had in the works for almost a year already. The team are doing an incredible job and taking motorsport gaming to a level that no one else is even touching upon and they’re doing it to a hugely advanced point. The refined engine will enable players to really thrash the cars and see the real world results of doing so: radiators will overheat, tires will burnout, engines will blow - the works. “This detail means the actual races become far more exciting and tactical. You may be a good enough driver to get to the front of the pack, but can you stay there when your engine is threatening to rip itself out and there’s hardly any rubber left on your rims?”

Featuring an incredible 35 different motorsport disciplines, you’ll be competing in British GT (BGTC), Muscle Cars, V8 Supercars, DTM, Monster Trucks, Baja Motocross, Formula Palmer Audi, Historic Grand Prix, Touring Sports Cars, Formula 3, BMW WilliamsF1™ Team and many more specialized championships, complete with race rules including flags, warm up laps and full car set up.

Get ready to experience all the power, the aggression, the glory of real-life motor racing in ToCA Race Driver 2006, coming in winter 2005 for PlayStation 2, Xbox and PC. Sign up for all the latest reports through the game’s development, register online now at www.codemasters.com/tocaracedriver2006.






*Orgasm*

5.04.2005

"King Diamond"





nothing else
feels like this
start from you less?
feel to connect it
your off to quick?
suprise

start
look down and sick on the floor
restart
dont stop
restart
duck
restart
dont stop
restart
stop
anyway

nothing else
feels like this
start too late?
we are connected
oh

start
look down and sick on the floor
restart
dont stop
restart
duck
restart
dont stop

stop